In motion: coil morphs, hands shift unnaturally, no purposeful action. Frame-based scores below kept for the record — they are what a still-image judge sees, and the gap between them and the human verdict is the round's core finding: QC must judge motion, not frames.
| Criterion | L1 draw | L2 seedance | L3 frame-surgery |
|---|---|---|---|
| Product matches NDS ref | 1.5 | 4 | 4 |
| Scene preservation | 5 | 2 | 4 |
| Contact-point integrity | 4 | 3.5 | 4 |
| Motion fidelity | 5 | 2 | 2.5 |
| Texture continuity (no AI gloss) | 5 | 3.5 | 4.5 |
| Passes as creator's footage | 4.5* | 2.5 | 4 |
*moot — no swap happened. · motion_control: INAPPLICABLE for products (character-only), $0. · Round-1 failures root cause: non-keyframe clip cuts (-c copy) rejected silently; clean re-encode fixed. · Total burn ≈ 120 credits incl. tuition. · Internal engineering test — third-party footage, not for publication.